Making a game in C from scratch! Ep 21: [Asset System, Async Ogg Reader]
This is the last major system we need to finish the game!
I am creating an entire game in C from scratch and live streaming the entire process!
This stream, we created a Ogg Vorbis reader so that our audio and be really smaller on disk. However, decompressing it can take some time, so we utilized the multithreaded job system to make it decompress the files in parallel! We also created an asset system to pack the files in a single .pak file. We specified the file, created an asset cooker to build it and read it in game!
You can watch the entire development (form the very first line of code) here on Youtube: https://www.youtube.com/playlist?list=PL7Ej6SUky1357r-Lqf_nogZWHssXP-hvH
You can download the game and the source code for free in this link: https://danzaidan.itch.io/break-arcade-games-out
You can watch me live and help me make the game here: https://www.twitch.tv/danzaidan
Next stream we will do the final polish pass to release the game. It's almost done!
Get Break Arcade Games Out (Open Source)
Leave a comment
Log in with itch.io to leave a comment.