Making a game in C from scratch! Ep 12: [Parallel Programming: Making a Job System for the Engine]
Hello everybody!
This is another stream in our "developing an entire game in C from scratch" series!
This stream, we fixed a few bugs and a few non-bugs with our sound system and we programmed a job system to make multi-threading accessible to our game and start implementing things in parallel.
We also made the audio system we built last stream to run asynchronously!
Checkout the whole series: https://www.youtube.com/watch?v=cTwh9oHcs1w&list=PL7Ej6SUky1357r-Lqf_nogZWHssXP-hvH
Check out the game being made live: https://www.twitch.tv/danzaidan
Check out the game and the source code for free: https://danzaidan.itch.io/break-arcad...
In the next stream, we will wrap up our game engine pass by improving the file i/o to make a save system in the game!
Files
Get Break Arcade Games Out (Open Source)
Break Arcade Games Out (Open Source)
What if Breakout was the only arcade game people could make? An open-source game, written entirely on a live stream.
Status | Released |
Author | Dan Zaidan |
Genre | Action, Educational |
Tags | 2D, Arcade, Breakout, Fast-Paced, Open Source, Pixel Art, sourcecode |
Languages | English |
More posts
- Source Code WalkthroughSep 28, 2019
- Bug FixesSep 25, 2019
- First Update!Sep 22, 2019
- GAME RELEASE!Sep 20, 2019
- Game RELEASE DATE and Livestream!Sep 16, 2019
- Free Source Code of the Complete Game!Sep 15, 2019
- The GAME is DONE!Sep 13, 2019
- Making a game in C from scratch! Ep 22: [Game Polish, Config File Parsing]Sep 06, 2019
- Adding the finishing touches to the game - LivestreamSep 02, 2019
- Break Arcade Games Out - Wishlist on Steam!Aug 23, 2019
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